*Changed Rush attacks, hits, beams or ultimates of the following characters:
Goku (Z-Early)
Goku (Z-Mid)
Goku Super Saiyan (Z-Mid)
Goku (Z-End)
Goku Super Saiyan (Z-End)
Goku Super Saiyan 2 (Z-End)
Goku Super Saiyan 3 (Z-End)
Goku (Super)
Goku Super Saiyan (Super)
Goku UI Sign (Super)
Goku (GT)
Goku Super Saiyan 3 (GT)
Goku Super Saiyan 4 (GT)
Goku (Teen)
Vegeta Super Saiyan (Z-Early)
Super Vegeta
Vegeta (Z-End)
Vegeta Super Saiyan 2 (Z-End)
Majin Vegeta
Vegeta (Super)
Vegeta Super Saiyan (Super)
Vegeta Super Saiyan God (Super)
Vegeta Super Saiyan 4 (GT)
Gohan (Kid)
Gohan (Teen)
Gohan Super Saiyan (Teen)
Gohan Super Saiyan 2 (Teen)
Gohan (Adult)
Gohan Super Saiyan 2 (Adult)
Ultimate Gohan
Gohan (Future)
Gohan Super Saiyan (Future)
Tien
Trunks (Sword)
Trunks Super Saiyan (Sword)
Trunks (Melee)
Trunks Super Saiyan (Melee)
Super Trunks
Future Trunks
Trunks (Kid)
Trunks Super Saiyan (Kid)
Goten 
Goten Super Saiyan
Vegito
Super Vegito
Vegito SSGSS
Super Gogeta (Z)
Gogeta (GT)
Gotenks
Gotenks Super Saiyan 3
Frieza 1st Form (Z)
Frieza 3rd Form (Z)
Frieza 4th Form (Z)
Frieza Full Power (Z)
Golden Frieza
Cell 2nd Form
Cell Perfect Form
Super Perfect Cell
Cell Jr.
Majin Bu
Majin Bu (Evil)
Super Buu
Super Buu (Gotenks Absorbed)
Super Buu (Gohan Absorbed)
Kid Buu
Uub (GT)
Majuub (GT)
Raditz
Saibaman 
Nappa
Zarbon
Super Zarbon
Burter
Android 18
Babidi
Dabura
Broly (Z)
Broly Super Saiyan (Z)
Broly LSS (Z)
Broly (Super)
Broly Super Saiyan (Super)
Super Garlic Jr.
Turles
Lord Slug
Cooler Final Form
Android 13
Fusion Android 13
Bojack
Bojack Full Power
Super Baby 1 (GT)
Super Baby 2 (GT)
Omega Shenron (GT)
Spopovich
Master Roshi
Videl
Android 19 
Bardock
Mr Satan / Hercule 
Beerus
Android 16 
King Cold

*Unique Grabs
Teen Gohan Super Saiyan 2 vs Perfect Cell
Broly LSS vs Goku Mid Super Saiyan
Goku Super Saiyan 3 vs Majin buu
Ultimate Gohan vs Super Buu

*General Sounds:
Tapion Flute
Energy Blast Barrages
Ground Hit 
Normal Hits
Guard Hit
Explosions 
Super Counter 
Vanish
Trunks sword hits
Giant Characters Hits
Paralyze Beam from characters like some Buus, Garlik Jr. etc (I turned up the volume a bit)
Frieza and Cooler Psycho Beam (Turned Up the volume)
Androids Barrier
Super Saiyan to normal state sfx
Menu sounds from BT3, like windows opening, closing, going back etc
Tweaks on volumes and fixed some sounds
Big Rush Ki Blast
Normal or General Beams fire sfx (beams like Galik guns, and ''ball type''beams like Broly's Omega Blaster)
Kame Hame Ha (Charge and Fire sfx)
Explosive Wave
Ki blasts Deflect
Janemba Vanish
Swoop Hit or ''wiiii'' sound you hear when enemy takes a strong hit
Ki Charge 
Guard Break 
Sword Ki Blasts
Sword Strong Hit
Sword Sheathe
Makankosappo Charge and Fire sfx
Taiyoken

*Removed:
Rush Ki blasts explosion sounds (it was difficult to adjust the volume and it sounded loud on shotgun Ki blasts like Broly's so is better to remove it and just keep the vanilla sound effects)

*Known ''issues'':
When using reloaded II, the volume of replaced or added sounds cannot be adjusted with the in-game option, and that's why I had to manually adjust all the volumes myself using audacity, so, as I said above, I recommend setting the volume of the in-game sound effects to 100 (so that everything is heard at the same level) and then lower the overall game volume through windows, if you want to hear it lower.

A Pak version is currently not possible because tools like Lost's audio modding tool are not yet compatible with combat sound effects.

In Teen Gohan SS2's kamehameha and piccolo's light grenade you may notice a little bit louder sound when firing the super, I can't fix that as it's because of how the game is programmed, the developers thought it was a good idea to make the firing sound play 2 times at the same time in those techniques, I guess to add more ''impact'' or I don't know, but that fucked up my volumes.

When you charge a Goku Super Saiyan 3 (GT) kamehameha, the charge sound will still be heard 1 second after releasing the button and will be heard slightly above the firing sound, this is not something very annoying, but it is noticeable sometimes, and it is because of how the game is programmed, originally without using the mod it happens as well, but since that kamehameha sounds are so ridiculously low, nobody would notice it.
Also the kamehameha firing sound (in almost every character that use it) will cut off when it connects with the enemy, and yes, this is also because of the game programming.

It's normal to hear the explosion sound at the end of certain ultimates with a slight delay, that happens because each character has their own explosion sounds in their techniques, and after that sound a second explosion sound is played that normally sounds during the fight, with basic supers, in the vanilla game this happens too, but yeah, the volumes of those explosions are so low that you wouldn't notice it. the developers made very strange decisions with the sound system.